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7WondAR - An Augmented Reality Application
to Explore the World Wonders

Overview

7WondAR is an interesting mobile application that utilizes the power of Augmented Reality to offer young students an immersive learning experience. The app focuses on introducing them to the wonders of the world through interactive 3D models, adding an element of engagement and excitement to education.

I was directly involved in

- Envisioning the AR learning concept for young students.
- Understanding children psychology.
- Designing the user flows and user journey
- Refining the UI, and bringing it all to life through coding implementation.

Tools Used

Paper & Pencil
Adobe XD
Adobe Illustrator
Adobe After Effects
Unity 3D, Vuforia

Team

Alagu Soundari
Subha Nair

What is the problem we are trying to solve?

  • Conventional teaching struggles with limited personalized attention
  • Unengaging 2D learning content
  • Reduced enthusiasm among young students
    -all of which call for innovative solutions to create a more enjoyable and engaging learning experience. 

Addressing these challenges is crucial to fostering a love for learning and allowing students to thrive in a fun-filled educational environment. This project is aimed to be an initiative to revolutionize education through immersive and interactive AR technology.

The-Problem-1
Design-Process-1

The UX Design Process

What insights did our competitive analysis reveal?

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iPhone-13-Mockup

The competitive analysis revealed a unique gap in the market – there's a scarcity of mobile apps that effectively blend education, entertainment, and utility for students when it comes to exploring the wonders of the world.

Identified gaps:
1. Doesn't make learning exciting as they have too much reading and don't keep students engaged.
2. The absence of up-to-date technology integration in current apps.

How did we personify
our audience?

Target audience: Students in Grades 3-6 and beyond, with a focus on those aged 8 and older.

  • Teachers are open to adopting innovative teaching tools.
  • Recognizing the nuances of children's psychology in crafting impactful content.
  • Introducing the wonders of the world to students through interactive and engaging methods, such as Augmented Reality (AR) technology can amplify their interest even further.
Personas-2
User-Stories

Visualizing the journey

Storyboarding technique was used to plan how students and teachers will go through our app. It's like making sure everything's set up right so that when they use 7WondAR, it's like a super cool journey they won't forget!

Storyboarding

Simplifying the user's path

A smooth and intuitive path for users, enabling them to effortlessly navigate through the augmented reality experiences, from initial exploration to discovering hidden gems.

user-flow

Building a Design System

Selecting the appropriate color palette, interactions, and visuals held significance, especially in the context of Augmented Reality tailored for young students . The chosen fonts ensure legibility, making it easy for young explorers to engage with educational content. 

  • Fonts that are easy to read and fun for young students 
  • Vibrant colors like orange and yellow add excitement to their AR experience
  • Shades of black, white, and grey, create a balancing visual language
Design-System
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Designing the AR Experience

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Home Screen

Step into a world of wonder with 7WondAR – where learning meets adventure. Tap 'Let's go' and explore education in a whole new dimension!

Menu Navigation

Explore wonders easily with our swipe-friendly carousel menu. Just swipe through destinations, and you can dive into all the wonders waiting for you!

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Location of the Wonder

Explore the roots of a world wonder on our map – discover its location, the hands behind its creation, and the moment it was brought to life.

Point Camera Hint

Our Point Camera hint shows you how to place the world wonder on any flat surface.

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Screenshot_20220118-102605

Spot the Wonder in AR

Place the 3D model anywhere, play around by zooming and rotating, and even hear its history. It's like having the wonder right in front of you!

Design-1-1

The Development of
7WondAR

Development
7WondAR-Home-Img-2

User Testing

After the development of the app, it was put to the test by involving eight users, including children and adults. These participants interacted with the application and shared their thoughts through a questionnaire that included both predefined and open-ended questions.

What was tested?

  • The App's content
  • Fucntionality of the AR feature
  • User navigation
  • Simplicity & intuitiveness
  • User satisfaction
  • Overall quality of the experience

What users taught us

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Quants

A Glimpse into the World of WondARs!

Challenges

Exploring Tools and Functionalities:
With more time, we could have thoroughly explored certain functionalities to enhance the user experience.

Balancing Creativity and Simplicity:
Balancing creativity with the educational focus posed a challenge in maintaining suitable interactions.

Understanding Childrens' Psychology:
Deciphering the intricacies of childrens' psychology was a complex mission.

Navigating Unity 3D for Augmented Reality:
Learning Unity 3D while navigating interaction design presented challenges in identifying concepts.

Future work

From Interaction to Gamification:
Transitioning beyond interactions to develop interactive learning games that captivate young minds while delivering educational content.

Personalized Learning Journeys:
Exploring AI-driven features to tailor learning paths based on individual progress and preferences.

Extended Reality Experiences:
Exploring the integration of Virtual Reality (VR) components for an even more immersive learning adventure.

"As Arthur C. Clarke once said, 'Any sufficiently advanced technology is indistinguishable from magic'. In the world of 7 WondAR, we believe that every child's journey through augmented reality is a magical odyssey, where the wonders of the world come to life at their fingertips."

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Get in Touch

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Designed with a whole lot of UX ❤️